![]() Push the Triangle shaped button in the upper right corner of the Browser Window, some parameters will be displayed.Ģ. Then, you can easily spot the flipped shapes.ġ. Click the small spherical icon in the upper right corner of each ViewĪ) Select "Display > Show Normal" - This shows the directions of each normal of the selected object.ī) Select "Enhanced OpenGL", then also select "GLSL > Show Normal" - This is only effective when you choose "Shading" or "Texture" method. There are some ways to check shape normals.ġ. But Unity doesn't do that, so you must fix this. In Shade 3D, all shapes are treated as "double-sided polygon" in order to avoid confusion while rendering. This is because that the face's normals are flipped. In the Unity's scene View, there are mistakes at some points. Finish your action by pressing "Enter" key. ![]() Drag in the Figure View to select faces.Ħ. You can modify internal element of a polygon mesh.Ĥ. This is a shortcut for the "Modify Mode". Hit "Object" button in the control bar and select "Modify", or just press "m" Key.ģ. Select the polygon mesh "bear" from Browser Window, or click in the Figure Window.Ģ. If you want to modify the each element of a polygon mesh, use "modify mode".ġ. You can create your own Part folders from the Toolbox. For example, the bear's face contains also the eyes and a nose. Keep in mind that in Shade 3D, objects can be grouped in folders called "Part", you will find in it all your shape's elements. Select the "bear" object from the browser, then drag the manipulator in the Figure Window (you can click and select directly bear polygons from the Figure Window). Let's tweak some objects in this scene file. If you feel indistinct in Figure Window because of the manipulator, choose "Hide". You can choose other kind of manipulator. This manipulator will allow you to translate, scale and rotate at the same time. At first, it will show "Universal Manipulator". If your workspace does not look like what you are seeing in this tutorial, select from the main menu "Window > Revert Selected Workspace" command, you will get the default windows arrangement (see the screen capture below).Īt the top of the window, you can find the "Manipulator Selection" button. The other 3 tabs are not mentioned in this tutorial. "Object Info Window" (wrench icon) shows the parameters of each shape, like polygon, lines or bezier-curve. ![]() "Surface Window" shows the material of the selected shape. In this window, some other properties windows are displayed. Entire objects can be seen and you can select each of them.īelow the browser is the "Aggregate Window". Here is the hierarchy of the entire scene tree. In the upper right corner is located the "Browser". All objects of the current scene are displayed here and you can modify them or create new objects. You can perform many commands from these panels. ![]() On the left of the main window, you will find "Toolbox" and "Tool Parameters". Go to Application folder, or LaunchPad, start "Shade 3D for Unity", you will see the following interface: ![]()
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